The magical energy is so rich that in ancient days wizards here were able to create creatures of pure mana. ![]() This plane is unique in that it is fairly drowning in mana. Storyline įor most of its existence, Shandalar prospered alone. Because Dominaria had developed its distinct post-apocalyptic look, Shandalar replaced it as the setting for several "baseline fantasy" core set cards. ![]() The Creative team of Wizards of the Coast fleshed out Shandalar when it became clear that there was a need for an approachable setting that could host Magic's fantasy staples: elves, goblins, dragons, angels, etc. Shandalar was the setting of MicroProse's Magic: The Gathering computer game. The magical energy is so prevalent that it all is sentient, and the common people use minor spells as an everyday convenience. It is a relatively small plane and incredibly rich in mana. Shandalar is a rogue plane, drifting through the multiverse instead of retaining a steady position or course. ![]()
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